Direct scenario-layer reference set

27unique direct audio filenames
21music tracks
6sound effects
1campaign-local audio file

This catalogue covers literal audio filenames used by the completed scenario/story audit, plus the Familiar’s campaign-local sound. Sounds inherited from core unit-animation macros are intentionally outside this direct-reference count.

FileClassConfirmed useOrigin
battle.oggMusic02, 08, 12, 17b, 20, 22Shared core
breaking_the_chains.oggMusic03, 09, 19Shared core
elf-land.oggMusic18Shared core
elvish-theme.oggMusic12, 17dShared core
knalgan_theme.oggMusic06, 10, 13, 17a, 22Shared core
knolls.oggMusic04a, 04b, 09, 14Shared core
loyalists.oggMusic17b, 17d, 19, 20Shared core
main_menu.oggMusicstory-map sequence / campaign presentationShared core
northerners.oggMusic19, 20Shared core
nunc_dimittis.oggMusic05Shared core
revelation.oggMusic01, 21Shared core
siege_of_laurelmor.oggMusic19Shared core
suspense.oggMusic05, 17aShared core
the_city_falls.oggMusic08, 22Shared core
the_dangerous_symphony.oggMusic02Shared core
the_king_is_dead.oggMusic03Shared core
traveling_minstrels.oggMusic07, 11, 16, 23Shared core
undead_siege.oggMusic02, 08, 12, 22Shared core
underground.oggMusic04a, 04b, 06, 10, 13, 17cShared core
vengeful.oggMusic20, 22Shared core
wanderer.oggMusic04a, 04b, 13, 14, 15, 17aShared core
ambient/ship.oggSound effect08, 09, 15, 22Shared core
cave-in.oggSound effect22Shared core
familiar-teeth.oggSound effectFamiliar unit animationsCampaign local
fire.wavSound effect12 Ruby attackShared core
open-chest.wavSound effect06, 19 chest interactionsShared core
water-blast.wavSound effect14, 22Shared core

Campaign-local versus shared audio

LocationResult
sounds/Contains only familiar-teeth.ogg.
Scenario musicEvery scenario track is drawn from shared core music.
Environmental effectsShips, cave-ins, chest opening, water impacts, and fire use shared core effects.
Production implication. The campaign’s audio identity is editorial rather than asset-heavy: scenario playlists and precisely timed shared effects do nearly all the work.

Late-campaign playlist corrections added in 0.7.0

ScenarioDirect music references
15 — A New Landwanderer.ogg; ship effect ambient/ship.ogg
17a — The Dragonwanderer.ogg, knalgan_theme.ogg, suspense.ogg
17b — Lizard Beachbattle.ogg, loyalists.ogg
17c — Troll Holeunderground.ogg
17d — Cursed Isleloyalists.ogg, elvish-theme.ogg
18 — A Spy in the Woodself-land.ogg
19 — The Vanguardloyalists.ogg, northerners.ogg, breaking_the_chains.ogg, siege_of_laurelmor.ogg
20 — Return of the Fleetvengeful.ogg, battle.ogg, loyalists.ogg, northerners.ogg
21 — The Planrevelation.ogg
22 — The Rise of Wesnothundead_siege.ogg, knalgan_theme.ogg, vengeful.ogg, battle.ogg, the_city_falls.ogg
23 — Epiloguetraveling_minstrels.ogg

Official source

Campaign sound directory · Scenario source directory

Inherited unit-layer audio

The direct scenario catalogue is complemented by 45 exact unit-layer audio filenames, generated from campaign unit WML, core sound-list macros, and both base-unit wrappers.