Direct scenario-layer reference set
27unique direct audio filenames
21music tracks
6sound effects
1campaign-local audio file
This catalogue covers literal audio filenames used by the completed scenario/story audit, plus the Familiar’s campaign-local sound. Sounds inherited from core unit-animation macros are intentionally outside this direct-reference count.
| File | Class | Confirmed use | Origin |
|---|---|---|---|
battle.ogg | Music | 02, 08, 12, 17b, 20, 22 | Shared core |
breaking_the_chains.ogg | Music | 03, 09, 19 | Shared core |
elf-land.ogg | Music | 18 | Shared core |
elvish-theme.ogg | Music | 12, 17d | Shared core |
knalgan_theme.ogg | Music | 06, 10, 13, 17a, 22 | Shared core |
knolls.ogg | Music | 04a, 04b, 09, 14 | Shared core |
loyalists.ogg | Music | 17b, 17d, 19, 20 | Shared core |
main_menu.ogg | Music | story-map sequence / campaign presentation | Shared core |
northerners.ogg | Music | 19, 20 | Shared core |
nunc_dimittis.ogg | Music | 05 | Shared core |
revelation.ogg | Music | 01, 21 | Shared core |
siege_of_laurelmor.ogg | Music | 19 | Shared core |
suspense.ogg | Music | 05, 17a | Shared core |
the_city_falls.ogg | Music | 08, 22 | Shared core |
the_dangerous_symphony.ogg | Music | 02 | Shared core |
the_king_is_dead.ogg | Music | 03 | Shared core |
traveling_minstrels.ogg | Music | 07, 11, 16, 23 | Shared core |
undead_siege.ogg | Music | 02, 08, 12, 22 | Shared core |
underground.ogg | Music | 04a, 04b, 06, 10, 13, 17c | Shared core |
vengeful.ogg | Music | 20, 22 | Shared core |
wanderer.ogg | Music | 04a, 04b, 13, 14, 15, 17a | Shared core |
ambient/ship.ogg | Sound effect | 08, 09, 15, 22 | Shared core |
cave-in.ogg | Sound effect | 22 | Shared core |
familiar-teeth.ogg | Sound effect | Familiar unit animations | Campaign local |
fire.wav | Sound effect | 12 Ruby attack | Shared core |
open-chest.wav | Sound effect | 06, 19 chest interactions | Shared core |
water-blast.wav | Sound effect | 14, 22 | Shared core |
Campaign-local versus shared audio
| Location | Result |
|---|---|
sounds/ | Contains only familiar-teeth.ogg. |
| Scenario music | Every scenario track is drawn from shared core music. |
| Environmental effects | Ships, cave-ins, chest opening, water impacts, and fire use shared core effects. |
Production implication. The campaign’s audio identity is editorial rather than asset-heavy: scenario playlists and precisely timed shared effects do nearly all the work.
Late-campaign playlist corrections added in 0.7.0
| Scenario | Direct music references |
|---|---|
| 15 — A New Land | wanderer.ogg; ship effect ambient/ship.ogg |
| 17a — The Dragon | wanderer.ogg, knalgan_theme.ogg, suspense.ogg |
| 17b — Lizard Beach | battle.ogg, loyalists.ogg |
| 17c — Troll Hole | underground.ogg |
| 17d — Cursed Isle | loyalists.ogg, elvish-theme.ogg |
| 18 — A Spy in the Woods | elf-land.ogg |
| 19 — The Vanguard | loyalists.ogg, northerners.ogg, breaking_the_chains.ogg, siege_of_laurelmor.ogg |
| 20 — Return of the Fleet | vengeful.ogg, battle.ogg, loyalists.ogg, northerners.ogg |
| 21 — The Plan | revelation.ogg |
| 22 — The Rise of Wesnoth | undead_siege.ogg, knalgan_theme.ogg, vengeful.ogg, battle.ogg, the_city_falls.ogg |
| 23 — Epilogue | traveling_minstrels.ogg |
Official source
Inherited unit-layer audio
The direct scenario catalogue is complemented by 45 exact unit-layer audio filenames, generated from campaign unit WML, core sound-list macros, and both base-unit wrappers.