Identity

WML ID04b_The_Midlands
Previous branchescape_choice=2 from Scenario 03
Next scenario05_The_Oldwood
Map04b_The_Midlands.map, 42 × 40 hexes
Turns36 / 33 / 30
Carryover40%, early-finish bonus
ArchetypeOpen-field multi-front assault
Story importanceHigh
WML complexityModerate
AI customizationModerate declarative tuning and scripted reserves
New companionSir Ladoc at victory
Derived map dimensions. The map source contains 40 terrain rows, each with 42 hex entries.

Story & dialogue

The shared first panel again closes the Stormvale chapter. The route-specific panel presents the Midlands as formerly prosperous hill-and-forest kingdoms—the Green Isle’s breadbasket and a supplier of lumber and gemstones—now being destroyed by the orc invasion.

The opening dialogue is immediate and public rather than eerie: smoke is visible, Haldric condemns the sack, and the orc leaders joke about unexpectedly finding action behind the front. At victory, Sir Ladoc reports that the party has encountered only the orc rear guard and that the main army is moving on Southbay. As in the river route, the road ahead is too dangerous and Haldric turns toward Oldwood.

Dialogue phaseFunction
Shared exile panelMaintains continuity with the alternate route.
Midlands prosperity panelShows material and civilian consequences of invasion.
Opening confrontationBegins with mutual detection and clear battle lines.
Reserve-leader linesGive scripted reinforcement waves named commanders.
Leader-death exchangesShow rivalry and trigger reserve funding.
Ladoc’s warningConverges the story on Oldwood and Clearwater Port.

Map description

The 42 × 40 map is broader and more open than the swamp. It mixes grassland, dry grass, hills, deciduous and mixed forest, roads, villages, shallow water, swamp pockets, and burned/ruined settlement terrain. Haldric’s keep lies in the upper-right half, while the three orc leaders occupy separated keeps toward the left and lower portions. Two signposts point toward Southbay and Oldwood.

Spatial systemDesign function
Wide map with three keepsSupports simultaneous fronts and flexible attack order.
Road networkCreates visible strategic lanes through otherwise mixed terrain.
Burned and ruined terrainTurns the story’s devastation into map presentation.
Two signpostsLocates Southbay and Oldwood within the strategic geography.
Reserve entries from bottom edgesThreaten forces already committed against the distant chiefs.

Objectives and sides

TypeCondition
VictoryDefeat all three enemy leaders.
DefeatDeath of Prince Haldric; turns expire.
SideLeader / rosterGold / incomeNotes
1 — RefugeesHaldric, Noble Commander; Lady Outlaw and Burin recalled160 / 140 / 120Campaign recruit state carried forward
2 — OrcsTan-Vrodis, Orcish Warrior80 / 100 / 120Nearest and intentionally softer leader
3 — OrcsTan-Bok, Orcish Warlord100 / 140 / 180; income 1 / 2 / 3Night aggression and attack-triggered cavalry reserve
4 — OrcsTan-Hogar, Orcish Warlord100 / 140 / 180; income 1 / 2 / 3Night aggression and attack-triggered assassin reserve

All enemy sides use NO_SCOUTS and a role pattern of scout,fighter,fighter,mixed fighter,archer. Sides 3 and 4 gain broader, higher-tier recruit lists on Normal and Hard.

Special events

TriggerBehavior
prestartPlaces two signposts, recalls Lady Outlaw and Burin, and sets objectives.
startRuns the devastated-Midlands opening exchange.
Move to signpostsDisplays directions to Oldwood or Southbay and permits undo.
First attack against Tan-BokRegisters a new turn reserve event for side 3.
First attack against Tan-HogarRegisters a new turn reserve event for side 4.
Tan-Bok diesTan-Hogar receives 60 / 70 / 80 reserve gold.
Tan-Hogar diesTan-Bok receives 60 / 70 / 80 reserve gold.
Enemies defeatedEnds with victory and 40% carryover.
victoryCreates Sir Ladoc, redirects the party through Oldwood, and sets last_done="Midlands".

Attack-triggered reserve waves

The two distant chiefs receive different scripted response forces after they are first attacked:

Chief attackedNamed commanderBase reserveHard addition
Tan-BokGrilg, Goblin KnightTwo Wolf RidersGoblin Pillager
Tan-HogarVrogar, Orcish SlayerTwo Orcish AssassinsOrcish Crossbowman

The reserve event occurs on the next turn, not instantly during the attack. This gives the player a readable cause-and-effect beat while preventing reinforcements from interrupting combat resolution.

AI and reinforcement economy

TechniqueEffect
Night aggression .75, caution 0, no groupingMakes the two warlords surge aggressively during first and second watch.
Passive absence not specifiedUnlike earlier scenarios, leaders are not explicitly anchored by a passive-leader macro.
Attack-triggered fixed reservesGuarantees a thematic counterforce independent of recruitment luck.
Surviving-chief gold injectionCompensates the remaining front when one major leader falls.
Difficulty-expanded rostersAdds Crossbowmen, Warriors, and Impalers on harder settings.

Difficulty scaling

ElementEasyNormalHard
Turns363330
Player gold160140120
Major chiefs’ gold100140180
Major chiefs’ income123
Reserve waveNamed leader + two supporting unitsSameAdds one advanced unit
Survivor gold607080

Units and assets

ResourceOriginUse
trow_story_04-Fall_of_Eldaric.jpgCampaignShared branch-opening panel
trow_story_04b-The_Midlands.webpCampaignRoute-specific Midlands panel
Haldric and Burin portrait variants; Ladoc portraitCampaignDialogue and new knight identity
Orc portraits and signpost sceneryCore/sharedEnemy presentation and map flavor
wanderer.ogg, knolls.ogg, underground.ogg, horse canterCore/sharedStory/game score and victory entrance
All orc/goblin combat types and KnightCoreNo new route-specific unit definitions required

Lessons for campaign authors

Design interpretation. The Midlands route is a pressure-and-response scenario. The player sees the enemies and chooses fronts openly, while scripted reserves and survivor funding prevent success on one front from making the rest trivial.
PatternReuse lesson
Reinforcement triggered by attacking a leaderMake a boss feel defended without spawning units before they matter.
Different reserve compositions per frontGive geographically similar objectives distinct tactical identities.
Reinforce the surviving enemyMaintain difficulty after a multi-leader battle begins to collapse.
Map art tells civilian historyRuins and burned terrain can carry exposition silently.
Alternate branch with same convergenceOffer meaningful variety without doubling the entire later campaign.

Scenario WML · Map source · Compare both routes