Identity

WML ID17b_Lizard_Beach
Returns to16_The_Kalian
Map17b_Lizard_Beach.map, 37 × 27 hexes
Turns30 / 27 / 24
ScheduleDefault
Carryover40%, early-finish bonus
ArchetypeCoastal assault / reinforcement race
Story importanceModerate
WML complexityModerate
AI complexityModerate defensive leaders
Signature systemNaga reinforcements when humans reach the beach

Story and premise

Haldric reaches a sunny beach where Saurians are trading metal to their Naga allies. The Saurians call the refugees “monsters,” while Jessene points out the irony. The tactical premise is straightforward: defeat both leaders before their maritime support overwhelms the landing.

Map description

The 37 × 27 map places ocean and beach terrain along the western edge, with sand, grass, forest, swamp, villages, roads, and two Saurian keeps inland. The refugees approach from the east. Reaching x-coordinate 16 or farther west represents breaking onto the beach and triggers the Naga counterlanding.

Map elementDesign role
Western ocean edgeProvides a believable entry lane for Naga reinforcements.
Two inland keepsCreates a paired leader objective with mutual financial support.
Long east–west approachMakes the reinforcement trigger a visible threshold in player progress.
Mixed swamp and forestSupports Saurian movement and Mudcrawler pressure.

Sides and AI

SideLeaderGold / incomeBehavior
1Haldric210 / 180 / 150; income 4 / 2 / 0Human controlled
2Tirasch — Saurian Flanker100 / 125 / 150; income 3 / 5 / 7Passive leader; mixed scout/archer/fighter/healer pattern
3Ssirk — Saurian Flanker100 / 125 / 150; income 3 / 5 / 7Passive leader; mirrors side 2

Easy uses Naga Fighters, Skirmishers, Mudcrawlers, Giant Mudcrawlers, and Augurs. Higher difficulties add Ambushers, Giant Scorpions, and advanced Saurian healers. Each enemy side is limited to 1 / 2 / 3 simultaneous Giant Mudcrawler recruits.

Beach reinforcement event

The first side-1 unit entering x 1–16 triggers a fake Naga arrival from the western edge and creates:

DifficultyNew units
EasyRiaa, a loyal Naga Warrior for side 2; one Naga Fighter for each side
NormalEasy group plus one extra Naga Fighter for each side
HardRiaa plus three Naga Fighters for each side

Riaa states the economic reason for the alliance: the Naga need the Saurians’ metal.

Mutual leader funding

Leader killedSurviving side receives
TiraschSide 3 gains 140 / 160 / 180 gold.
SsirkSide 2 gains 140 / 160 / 180 gold.

This makes the second leader substantially harder and prevents the battle from collapsing after the first keep falls.

Mudcrawler split

Every Giant Mudcrawler death creates one Mudcrawler for each enemy side at the death location. On Easy they are created without traits; on Normal and Hard they are loyal. The first split triggers Haldric’s warning line.

Hub-state write

{VARIABLE_OP num_done add 1}
[set_variable]
    name=a_beach
    value=1
[/set_variable]
[set_variable]
    name=last_done
    value="Beach"
[/set_variable]

The branch then ends with bonus victory and 40% carryover.

Lessons for campaign authors

PatternReuse lesson
Reinforcements tied to geographic progressEscalate when the player reaches the strategically important zone.
Passive leaders at a trade siteKeep both objectives anchored while recruited units defend outward.
First leader funds the survivorPreserve tension in paired-leader battles.
Faction alliance explained economicallyLet reinforcement composition communicate worldbuilding.

Scenario WML · Map source · Quest comparison