Campaign-specific units encountered

UnitLevelHP / move / XPAlignmentAttacks and abilitiesAdvances to
Noble Fighter136 / 6 / 40LawfulSword 7×3 bladeNoble Commander
Noble Commander248 / 6 / 90LawfulSword 8×4 blade; bow 6×3 pierce; leadershipNoble Lord
Wesfolk Outcast133 / 7 / 40ChaoticStaff 5×2 impact; sling 4×3 impact; distract; leadershipWesfolk Lady
Warrior KingInheritedInherited from core Royal WarriorInheritedAdds leadership and elderly hit/death soundsInherited

Warrior King is deliberately thin: its campaign file wraps the core Royal Warrior with a new name, leadership, description, and presentation changes. This is a prime example of creating a story-specific unit without copying a full core stat block.

Core units referenced in Scenarios 01–03

RoleUnitsFresh content required?
Player recruitsBowman, Horseman, Mage, Spearman; optionally Footpad, Poacher, Thief, ThugNo: core units
BurinDwarvish SteelcladNo new unit type; campaign portrait and named-unit setup provide identity
Orc rosterOrcish Archer, Assassin, Grunt, Warrior, Warlord, Slayer; Wolf Rider; Goblin SpearmanNo: core units
Eldaric’s guardsShock Trooper or Heavy InfantrymanNo: core units configured with names and traits

Unit authoring patterns

PatternExampleLesson
Full custom progression lineNoble Fighter → Noble Commander → Noble LordUse when the protagonist’s mechanics and visual identity are central.
Custom unit using standard movement type, attacks, icons, and soundsNoble Fighter / CommanderCustom units can still reuse most engine and core assets.
Core base-unit wrapperWarrior King → Royal WarriorPrefer inheritance when only story role or a few abilities differ.
Named core unitBurin the Lost → Dwarvish SteelcladA memorable hero does not require a custom unit type.

Noble Fighter · Noble Commander · Wesfolk Outcast · Warrior King

Units added by the Scenario 04 branches

Named unitTypeRouteTraits / roleCustom definition required?
Minister EdrenWhite MageSwampLoyal, strong; optional temple discoveryNo; named core unit with selected portrait
Sir RuddryKnightSwampLoyal, resilient; route survivor and companionNo; named core unit
Sir LadocKnightMidlandsLoyal, resilient; route survivor and companionNo; named core unit
GrilgGoblin KnightMidlandsLoyal reserve commander for Tan-BokNo; named core unit
VrogarOrcish SlayerMidlandsLoyal reserve commander for Tan-HogarNo; named core unit
Production lesson. Five memorable named characters are added without five new unit-type files. Identity comes from names, traits, portraits, scripted entrances, and narrative role.

Units and named characters added in the Oldwood arc

Character / typeOriginImplementation role
Elilmaldur-Rithrandil — Ancient WoseNamed core unit with campaign portraitAllied leader, protected objective, quest giver
Named Elder Wose guardiansCore units created by campaign GUARD_UNITDifficulty-scaled allied defenders
Lich-Lord Lenvan — LichNamed core unitDungeon boss and condition for reanimation events
“A Former Friend” — Walking Corpse or SoullessCore type created by campaign macroRaised version of a fallen side-1 unit
Lady JesseneDynamic reconstruction using $lady_store.typePermanent canonical identity preserving prior advancement type and experience
Custom-unit lesson. None of these five roles requires a new unit-type file. Campaign identity comes from IDs, names, portraits, traits, variations, events, and preserved state.

Named units and roster changes in Scenarios 08–10

Character / unitImplementationRole
Commander Aethyr — LieutenantNamed core unit with campaign portrait and movement restrictionProtected allied commander and evacuation authority
Three Angry Farmers — PeasantsNamed core unitsLocal civilian defenders; Peasant becomes recruitable at victory
Lich-Lord Caror — LichNamed core unit with petrified statusPlayer-activated artifact boss
Rarlg and Raul-Rarlg — YetisNamed core units on a hidden sideOptional exploration hazard
Daellyn and Tinry the Red — Arch MagesNamed core units with campaign portraitsSymmetric sewer bosses
Naga FighterCore recruit dynamically added to side 4Turn-3 coastal surprise
PeasantCore recruit dynamically added to side 1Persistent reward from Clearwater’s defenders

Characters and recruit progression in Scenarios 11–13

Unit / changeStats or implementationCampaign role
King Addroran IX — Grand KnightNamed core unit; one-move leader in Scenario 12; shallow-water cost changed to 1Southbay ruler and protected allied defender
Lord Typhon — Merman WarriorNamed hero with permanent 14×2 magical Storm TridentUnlocks Merman Fighter and Merman Hunter recruitment
FamiliarCampaign level-2 undead scout; 36 HP, 8 movement, bite 5×5 bladeJevyan’s messenger, spy, and recurring observer
Jevyan CloakedCampaign level-4 undead; 111 HP, 6 movement, hidden-help presentation typeScripted antagonist appearance rather than normal combat leader
Fool Prince — Death KnightNamed core undead unitAddroran’s raised son and personal narrative weapon
Kegrid, Garash, Merkush — Drake FlameheartsNamed core leaders with difficulty-expanded drake rostersThree fronts on the resupply island
Bitey the Serpent — Sea SerpentNamed loyal core unit on hidden side 5Delayed guardian for the optional trident region

Recruit unlock timeline

ScenarioUnits unlockedReason
02 / 07Footpad, Poacher, Thief, ThugWesfolk alliance and later convergence repair
08PeasantClearwater farmers join the refugees
12Merman Fighter, Merman HunterLord Typhon places merfolk power at Haldric’s disposal

{source_link("units/Familiar.cfg", "Familiar unit")} · {source_link("units/Jevyan_Cloaked.cfg", "Jevyan Cloaked unit")} · {source_link("scenarios/12_A_Final_Spring.cfg", "Scenario 12")}

Great Continent council units

Unit typeDefinitionUse
Autumn ShydeCampaign level 3; 46 HP, 6 movement, 150 XP, neutral, woodland-float movement, healer usage, default AMLALady Dionli’s diplomatic and council identity
Elvish Champion KalianInherits the core Elvish Champion and changes only the sprite imageLord Logalmier’s cutscene appearance
Glimir — Elvish MarshalNamed core leaderFirst coastal elven force
Dursil — Dwarvish LordNamed core leaderDwarven settler faction
Eowarar — Elvish ChampionNamed core leaderSecond coastal elven force
Abraxas, Xamalia, Gaxmail — Naga WarriorsNamed core leadersThree island objectives in Rough Landing

Autumn Shyde source · Kalian wrapper source

Named branch antagonists and guardians

Character / groupCore typeImplementation role
Shek’kahanFire DragonDelayed hidden-side boss and mandatory Dragon quest target
Irix, Vriss, Axiz, SatrasSaurian FlankerFour of five Saurian screening leaders
Tirasch and SsirkSaurian FlankerPaired passive beach leaders
RiaaNaga WarriorNamed progress-triggered reinforcement
Erart, Raol, Rilg, GulgTroll WarriorFour potential Troll leaders, of which two survive random setup
FangGiant SpiderSame display name used for two randomized corner guardians
Isorfilad and TinoldorSpectreVisible Cursed Isle leaders
Midnight QueenVampire LadyRandomly hidden optional boss created through UNDEAD_INTEL
Production lesson. Every major branch antagonist uses a core unit type. Named identity and encounter role are created through WML rather than new unit definitions.

Named invasion units

NameCore typeRole
NorteDeathbladeFirst proportional undead reinforcement leader
RabbinBanebowSecond proportional undead reinforcement leader
General KafkaDraugThird and strongest proportional reinforcement leader
General HeravanDraugPassive undead recruitment leader at the fleet rendezvous
FlixtaSaurian FlankerBranch-history revenge encounter in Scenario 20
Cuttle Fish groupCuttle FishDifficulty-scaled coastal exploration encounter
Reuse lesson. All invasion-support characters use core unit types. Their identity comes from names, timing, side assignment, dialogue, and spawn architecture.

Final-battle named units

NameCore or campaign typeRole
Lich-Lord JevyanCampaign Jevyan, advanced from Jevyan CloakedRequired killer of Aethyr and final antagonist
Commander AethyrCore Lieutenant with campaign portrait and treaty overlayCarried objective and deliberate sacrifice
Tan-Vragish, Ut’Tan-Grorag, Tan-Erinak, Tan-ProdashCore Orcish WarlordsPotential sole witness and escapee
Squiddy, Inky, BeakyCore Cuttle FishNamed bridge-destruction agents
AbraxasCore Naga WarriorTurn-10 reinforcement leader