The refugees enter Southbay through an abandoned underground riverbed converted into a sewer. The twin Red Wizards—Daellyn and Tinry—were banished below after the Wesfolk War and can sense the Ruby of Fire. Their sudden appearance continues the campaign’s pattern that powerful magical beings detect the artifact.
Jessene explicitly connects the Ancient Wose, Caror, and the twins through this magical sensitivity. The scenario’s story is otherwise environmental: refuse, blocked channels, rubble, spiders, bats, scorpions, shroud, and the narrow exit all turn a shortcut into a dangerous urban underworld.
Map description
The 37 × 27 underground map is horizontally oriented. Haldric begins on the eastern side and must reach the far-west Southbay exit. Cave walls, old river channels, sewer water, fungus, rubble, bridges, village chambers, and narrow corridors split the route around a blocked central streambed.
Map element
Design role
Shroud
Makes navigation and enemy location discovery part of play.
Two wizard keeps
Create mirrored optional boss fronts.
Blocked stream area
Prevents the apparent direct route and redirects movement.
West-edge exit at 1,7–8
Allows escape without defeating both wizards.
Rubble and signposts
Explain route obstruction and mark the final direction.
Fixed spiders and scorpions
Populate passages independently of recruitment.
Objectives and bonus logic
Outcome
Requirement
Bonus
Standard victory
Prince Haldric exits the sewer while one or both wizards remain.
No
Bonus victory
Defeat both wizards, then Prince Haldric exits.
Early-finish bonus
Defeat
Haldric or Lady Jessene dies; turns expire.
—
The exit event checks whether either side-2 or side-3 leader still exists. The same physical exit therefore produces two reward states without separate destination hexes.
Sides and AI
Side
Leader / roster
Gold and income
AI
1 — Refugees
Haldric; Jessene, Burin, and Edren recalled
220 / 200 / 180
Human controlled; shroud enabled
2 — Red Wizards
Daellyn the Red, Arch Mage; Red Mage, Giant Scorpion, Vampire Bat, Blood Bat
160 / 210 / 260; income 5 / 7 / 9
NO_SCOUTS, aggression 0.75
3 — Red Wizards
Tinry the Red, Arch Mage; same roster
160 / 210 / 260; income 5 / 7 / 9
Symmetric with side 2
Twin-boss reinforcement pattern
Each wizard’s death event checks whether his brother is still alive:
FIRST TWIN DIES
└── surviving brother says "Brother!"
└── surviving side receives 120 gold
SECOND TWIN DIES
└── killer discovers a map and gold
├── player receives 50 gold
└── large route area is unshrouded
Design effect. The first success makes the remaining boss stronger; the second success repays the player with information and resources.
Fixed creature scaling
Difficulty
Fixed Giant Spider
Fixed Giant Scorpions
Easy
1
3
Normal
1
8
Hard
1
9
These guardians use the campaign’s GUARD_UNIT macro, separating stationary encounter placement from the wizards’ recruited armies.
Special events
Trigger
Behavior
prestart
Places signposts and rubble, recalls Jessene/Burin/Edren, creates difficulty-scaled guardians, and installs objectives.
start
Introduces the sewer history and the Red Wizards’ Ruby obsession.
Turn 3
Jessene connects the Ruby’s magical signature to earlier supernatural encounters.
First wizard dies
Surviving twin receives 120 gold.
Second wizard dies
Player receives 50 gold and a large route area is unshrouded.
Move into blocked stream region
Explains that the party must route around the obstruction.
Non-Haldric reaches exit
Explains that Haldric must lead the party and permits undo.
Haldric reaches exit
Ends with bonus determined by whether wizard leaders remain.
Time over
The wizards flood the sewer.
victory
Haldric announces the final approach to Southbay.
Difficulty scaling
Element
Easy
Normal
Hard
Turns
39
36
33
Player gold
220
200
180
Each wizard’s gold
160
210
260
Each wizard’s income
5
7
9
Fixed scorpions
3
8
9
Assets and reuse
Resource
Origin
Use
No story panel
—
Opening narration occurs in-map.
portraits/daellyn.webp and portraits/tinry.webp
Campaign
Twin antagonist identity; Tinry is horizontally flipped
Burin expression portrait
Campaign
Comic sewer reaction
Signposts and rubble
Core/shared
Exit and obstruction presentation
underground.ogg, knalgan_theme.ogg
Core/shared
Dungeon score
Arch Mage, Red Mage, bats, Giant Spider, Giant Scorpion